Scoring System

Scoring at the Alamo GT will focus on four elements of play in order to determine who goes home with the prizes. Every player will be scored on the basis of their ability to play the game, play a fun game, paint their army, and follow the rules of the tournament.

Players can score a maximum of 300 points, broken down as follows:

Battle Points         120 
Sportsmanship points   80
Paint points           80
Composition points      6 
Alamo Points           14

The Alamo GT awards will be as follows:

Jim Bowie Award: Battle points + Sportsmanship points + Army Points + Composition Points + Alamo Points
Jim Bowie had it all—well dressed, cool and hard. He was an all around awesome dude with a wicked knife.
Davy Crockett Award: Total Sportsmanship points
Everybody loves Davy Crockett.
Santa Anna Award: Total Battle points
Gen. Santa Anna brought a totally broken army list to the original Alamo and tabled the Texians by the bottom of turn 2.
Col. William B. Travis Award: Total Painting points (exclusive of fluff bunny)
Let's face it, Travis was a pretty boy.
Seguin's Cavalry Company award: Total Fluff Bunny Points
Brought a knife to a gun fight.
REMEMBER THE ALAMO Award: Player's Choice Votes
The army everyone will remember...

Awards will be given out for second and third places in each category. With the exception of the REMEMBER THE ALAMO award, players will be able to win only one award, so if a player wins in two categories he will be given the higher award. Armies which were not painted by the player himself cannot win a Travis award. Armies which contain a minor amount of models painted by someone other than the player will be handled on a case by case basis.

Battle Points (0-120)

Every participant will be able to earn a maximum of 20 Battle points per game:

VP Difference 0-100 points   		10 Battle Each
VP Difference 101-300 points   		11 Win, 9 Loss
VP Difference 301-500 points   		12 Win, 8 Loss
VP Difference 501-700 points   		13 Win, 7 Loss
VP Difference 701-900 points   		14 Win, 6 Loss
VP Difference 901-1100 points   	15 Win, 5 Loss
VP Difference 1101-1300 points   	16 Win, 4 Loss
VP Difference 1301-1500 points   	17 Win, 3 Loss
VP Difference 1501-1700 points   	18 Win, 2 Loss
VP Difference 1701-2000 points   	19 Win, 1 Loss
VP Difference 2001+ points   		20 Win, 0 Loss

Every game played at the Alamo GT will also have additional objectives, which provide additional Victory Points.

Sports (0-80)

Sportsmanship is about having a good game. There are a thousand things that can make a game good or bad, and no one can list them all. After experimenting with other checklists, we've gone back to the basics: was the game good or bad.

Base Sportsmanship Score	55 points

We're gonna start everyone off with 55 points, because we know y'all are good guys. You can earn more, or lose them, based on the feedback of your opponents.

THE BEST GAMES

At the end of the tournament, when players are asked to answer how their opponents behaved, they will also have the opportunity to select two players who gave them the Best Game and Second Best Game at the event.
The amount of points that Best Game votes are worth is incremental, and goes up slightly the more of them that you get. A "Second Best Game" vote is worth 2 points, which is added on to your score from "Best Game" votes.

1 Best game vote		3 points
2 Best game votes		6 points
3 Best Game votes		10 points
4 Best Game votes		15 points
5 Best Game votes		20 points
6 Best Game votes		25 points
Second Best Game votes		+2 points each

These are not cumulative modifiers; only the highest modifier will be used (except for Second Best Game votes).

BAD GAMES

At the end of the tournament, you will have an option to indicate if "My opponent's attitude, army selection, or play style was unacceptable. We had a Bad Game, and it negatively impacted my tournament experience." Since this player has made someone's event significantly less pleasant, we punish them by taking away sportsmanship points.

1 bad game    -4 points
2 bad games   -10 points
3 bad games   -20 points, disqualification from awards
4 bad games   -32 points, disqualification from participation next year
5 bad games   -64 points, disqualification from all Alamo events
6 bad games   All positive scores set to 0, terrible horrible things

As with Best Game votes, only the lowest applicable modifier will be applied. Unlike a simple linear system, each vote is not worth the same. Everyone might have one bad game. But when someone is rude over 4 games there is something going on and it should cost them more, and under our scoring system it will cost them much more. Anyone who gets three or more bad game votes will be disqualified from winning ANY award. You pissed off more than half your opponents, you need to think about what you've done! If you earn more than four, you should probably take some time to figure out what, exactly, you're doing wrong.

If you do give a bad game vote, be prepared to have a quiet discussion with one of the judges about what happened, so we can try to avoid it in future events. If you ding someone just because you didn't like the models they used for their army, they tabled you and you rolled six double-ones during the game, you risk the wrath of the Dice Gods!

YELLOW CARD — Judges will be empowered to hand out a Yellow Card to any player who acts in an egregious manner that is unbecoming to an INDY GT. Each Yellow Card will act as an EXTRA bad game mark. Unfortunately, since it has now come up at several events, it is worth stating what could cause a player to receive a YELLOW CARD:

RED CARD — Judges are also empowered to hand out a Red Card to any player who goes above and beyond behavior that is unacceptable. A player who receives a Red Card will be immediately disqualified from the tournament and asked to leave until he can cool off enough to be able to pack up his army. A player who receives two Yellow Cards will also receive a Red Card. Things that will result in an automatic RED CARD:

Army Composition (0-6)

Composition of your army is a direct reflection on your attitude towards your opponent. We will ask your opponent a simple question: Did your opponent's army make this game unpleasant? If your opponent did not check this box, you get a point.

Composition Points: 6

Paint Score (0-80)

Painting accounts for Paint Score points. One judge, one set of criteria, every army scored between games. No one will have judges looking over their shoulder during a game or going through dead pile to score their painting. You put a big effort in painting your army so we will make the same effort in scoring it. To help us do that, we ask that you please leave your army set up overnight and between games. It's hard to try to give 80 armies the time they all deserve if the only time they're out there is during games! Also, nobody wants to play games with a judge looking over your shoulder.

Paint scores are determined against an objective standard, and as such, no checklist is available for how Paint will be scored. However, we can provide some general criteria for how our paint scores will be judged:

Unpainted		0-35
Primed			20-40
Bare minimum		30-50
Tabletop		45-55
Tournament		50-64
Superior		60-72
Showcase quality	70-80

The Alamo is one of the few tournaments where the Paint score is exactly that — technical painting. We focus on model preparation (no sprue marks, mold lines, or gaps), paint skills (base coating, shading, highlighting, brush control or texturing, and color palette), technical painting skills (freehand, source lighting, non-metallics), and basing. Conversions and display boards, while welcome, will at most be used as a 1-point swing to differentiate top armies that would otherwise be tied.

Alamo Points (0-14)

Everybody starts out with 14 Alamo points for free—yay! Submission of late army lists, failure to finish games on time, and other behavior that makes life harder for us or for your fellow players will result in loss of Alamo points. Turn in your list, end your games on time, and follow what rules we have, and you get 14 easy points.

Turn in your army list late		-1 point/day
Turn in a score sheet late		-1 point/game

Also see: Rules