Scoring System


Scoring at the Alamo GT will focus on four elements of play in order to determine who goes home with the prizes. Every player will be scored on the basis of their ability to play the game, play a fun game, paint their army, and follow the rules of the tournament.

Players can score a maximum of 290 points, broken down as follows:

Battle Points 120
Sportsmanship points 70
Paint points 80
Alamo Points 20

The Alamo GT awards will be as follows:

Jim Bowie Award: Battle points + Sportsmanship points + Army Points + Composition Points + Alamo Points
Jim Bowie had it all—well dressed, cool and hard. He was an all around awesome dude with a wicked knife.
Davy Crockett Award: Total Sportsmanship points
Everybody loves Davy Crockett.
Santa Anna Award: Total Battle points
Gen. Santa Anna brought a totally broken army list to the original Alamo and tabled the Texians by the bottom of turn 2.
Col. William B. Travis Award: Total Painting points (exclusive of fluff bunny)
Let's face it, Travis was a pretty boy.
Seguin's Cavalry Company award: Total Fluff Bunny Points
Brought a knife to a gun fight.
REMEMBER THE ALAMO Award: Player's Choice Votes
The army everyone will remember...

Awards will be given out for second and third places in each category. With the exception of the REMEMBER THE ALAMO award, players will be able to win only one award, so if a player wins in two categories he will be given the higher award. Armies which were not painted by the player himself cannot win a Travis award. Armies which contain a minor amount of models painted by someone other than the player will be handled on a case by case basis.

Battle Points (0-120)

Texian Bracket

Each game will have a Primary victory condition, with a sliding scale on how effective each player was towards earning that victory.

Every participant will be able to earn a maximum of 20 Battle points per game, given out from 10-10 for a draw to 20-0 for a dominating victory. The point differential will depend on the scenario and point value.

Each Game: 0-20 points

Alamo Legends Bracket

Each game will have a Primary, Secondary, and (in earlier games) Tertiary victory condition. The winner of the game will be the one who wins the Primary victory condition. If players are tied on the Primary objective, the Secondary condition will serve as tiebreaker, followed by the Tertiary condition. If players are still tied after all three, the scenario will dictate a Tiebreaker Challenge - a roll of the dice, a coin flip, a Rock-Paper-Scissors matchup - to determine a winner. THERE MUST BE A WINNER.

The player who achieves the Primary victory condition gets 20 points and moves on to the next matchup.

The loser gets 8 points, and can add 2 points for fulfilling the Secondary objective (and in round 1, and additional point for the Tertiary objective). They are then put into the Texian bracket and will play opponents in that bracket for the remainder of the tournament.

The player who wins Game 5 in the Kings bracket will earn 40 points instead of 20, for being the last man standing.

Games 1-4: 8-20 points Game 5: 8-40 points

Alamo Points (0-20)

Everybody starts out with 20 Alamo points for free—yay! Submission of late army lists, not following instructions on where to turn in things, failure to finish games on time, refusing to bring army lists for your opponent, and other behavior that makes life harder for us or for your fellow players will result in loss of Alamo points. E-mail your list to the right address by the cutoff date, end your games on time, and follow what rules we have, and you get 20 easy points.

Turn in your army list late:   -1 point/day (max -15)
Turn in a score sheet late:    -1 point/game
Not bringing extra lists       -1 point/opponent
   for your opponents:            who complained

Sports (0-70)

Sportsmanship is about having a good game. There are a thousand things that can make a game good or bad, and no one can list them all. After experimenting with other checklists, we've gone back to the basics: was the game good or bad?

Base Sportsmanship Score 40 points

We're gonna start everyone off with 40 points, because we know y'all are good guys. You can earn more, or lose them, based on the feedback of your opponents.

THE BEST GAMES

At the end of the tournament, when players are asked to answer how their opponents behaved, they will also have the opportunity to select two players who gave them the Best Game and Second Best Game at the event.
The amount of points that Best Game votes are worth is incremental, and goes up slightly the more of them that you get. A "Second Best Game" vote is worth 2 points, which is added on to your score from "Best Game" votes.

1 Best game vote 4 points
2 Best game votes 9 points
3 Best Game votes 15 points
4 Best Game votes 22 points
5 Best Game votes 30 points
Second Best Game votes +2 points each

These are not cumulative modifiers; only the highest modifier will be used (except for Second Best Game votes).

BAD GAMES

At the end of the tournament, you will have an option to indicate if "My opponent's attitude, army selection, or play style was unacceptable. We had a Bad Game, and it negatively impacted my tournament experience." Since this player has made someone's event significantly less pleasant, we punish them by taking away sportsmanship points.

1 bad game -4 points
2 bad games -10 points
3 bad games -20 points, DQ from awards
4 bad games -32 points, DQ from next year
5 bad games -64 points, DQ from all Alamo events

As with Best Game votes, only the lowest applicable modifier will be applied. Unlike a simple linear system, each vote is not worth the same. Everyone might have one bad game. But when someone is rude over 4 games there is something going on and it should cost them more, and under our scoring system it will cost them much more. Anyone who gets three or more bad game votes will be disqualified from winning ANY award. You pissed off more than half your opponents, you need to think about what you've done! If you earn more than four, you should probably take some time to figure out what, exactly, you're doing wrong.

If you do give a bad game vote, be prepared to have a quiet discussion with one of the judges about what happened, so we can try to avoid it in future events. If you ding someone just because they tabled you and rolled stupid box cars while you kept rolling snake eyes, you risk the wrath of the Dice Gods!

Judge's Discretion - Yellow Card

Judges will be empowered to hand out a Yellow Card to any player who acts in an egregious manner that is unbecoming to an INDY GT. Each Yellow Card will act as an EXTRA bad game mark. Unfortunately, since it has now come up at several events, it is worth stating what could cause a player to receive a YELLOW CARD:

Judge's Discretion - Red Cards

Judges are also empowered to hand out a Red Card to any player who goes above and beyond behavior that is unacceptable. A player who receives a Red Card will be immediately disqualified from the tournament and asked to leave until he can cool off enough to be able to pack up his army. A player who receives two Yellow Cards will also receive a Red Card. Things that will result in an automatic RED CARD:

Paint Score (0-80)

Painting accounts for Paint Score points. One judge, one set of criteria, every army scored between games. No one will have judges looking over their shoulder during a game or going through dead pile to score their painting. You put a big effort in painting your army so we will make the same effort in scoring it. To help us do that, we ask that you please leave your army set up overnight and between games. It's hard to try to give 80 armies the time they all deserve if the only time they're out there is during games! Also, nobody wants to play games with a judge looking over your shoulder.

The Alamo is one of the few tournaments where the Paint score is exactly that — technical painting. We focus on model preparation (no sprue marks, mold lines, or gaps), paint skills (base coating, shading, highlighting, brush control, and color theory), technical painting skills (freehand, texturing, source lighting, non-metallics), and basing. Conversions and display boards, while welcome, will at most be used as a 1-point swing to differentiate top armies that would otherwise be tied. Paint scores are determined against an objective standard, and as such, no checklist is available for how Paint will be scored. However, we can provide some general criteria for how our paint scores will be judged:

Unpainted 0-35An army with ANY models that show bare medal, plastic, or resin.
Primed 20-40An army with ANY models that show bare primer, or lack any type of basing detail.
Bare minimum 30-50Each model is painted with at least two colors, but has no/minimal highlighting.
Tabletop 45-55Each model is painted with at least three colors, and has some highlighting.
Tournament 50-64As above, but has several layers of highlight or well executed highlighting.
Superior 60-72As above, but features some "advanced" paint techniques and thematic decisions. This army would be at home in paint competitions.
Golden Daemon 69-80As above, but would likely win any paint competition entered in. Every model is painted to the highest quality.

A note on paint scores: In the past three years, the lowest paint score given was a 54, and that was an army with two hordes of two-colored models with no highlights in it. The highest given in that time was a 77 – a 23 point difference between the highest ever, and lowest ever. The median score to the highest score is usually about 10 points. The 80 points is meant to be an incentive for people to bring fully painted armies by punishing people who don't bring them.

Also see: Rules